Can the artwork tie-in or represent something on the page? IE the art on page 66 under Athletics (Brawn) show someone using the skill, maybe swimming, climbing or lifting something heavy, like bracing an archway from falling.
p.81 Spy -
"You can perform the Ransack talent without leaving tell-tale
evidence of the search. To notice that a search has been
undertaken, you must engage in a Struggle with the character
that used this talent upon the space, gaining bonus
Momentum equal to your Observation Focus."
who gains the bonus Momentum? Do you also gain it when Ransacking, or only when detecting another Spy's ransack?
For what it's worth, I'll vouch for ordering skills by attribute with defined attribute subsections, then alphabetically in each subsection, but listing the talents by rank. Although that'll probably mean a lot more work for layout editing, and I don't mind the way it is laid out right now.
@Bruce I think that's sort of a thing already, on pg 90 there's art of two characters fighting a giant spooky sorcerous skeleton, and it's (sorta) on the same page as Sorcery (pg 90 on left, 91 (with Sorcery) on the right). pg 96 has what looks to be a mugging on the same page as Thievery. Also, the quotes seem to follow the same rule of being relevant to the immediate skill, so I think it's safe to say they've already got such things planned for the art :)
@Mike I've been writing talents as such:
[Acr] Message Runner 1/2
[Acr] Savage Instincts
@Mophidius detouring from the error correction for a word of praise, I'm loving the talents so far, almost every single one seems exciting to use. Release cannot come soon enough :D
I would have to agree with the earlier post that Craft talents need an overhaul and the tree needs to be "fixed".
Journeyman, Master Smith and Labor of Love make sense, but the other four talents need to either be renamed or put into trees that make more sense. I understand that they can't create a separate tree for every type of craft, but it just seems a weird mash-up at this point. Armorsmith leading to Mason hurts my sensibilities.
A "Riddle of Steel" talent beyond Labor of Love talent would be cool for creating master crafted weapons.
There's a lot of overlap between Counsel and Insight. Both appear to be the skill used when analyzing people. Each should have its place. I'd recommend that Insight be the skill used to analyze people, and Counsel the skill used to act upon the information gained from Insight. Basically, a passive and an active skill. The way it's written below doesn't communicate that. Too many players will use Counsel for an Insight check.
Counsel: Personality: Analyzing behavior and predicting motives. Treating lost Resolve and Trauma.
Insight: Awareness: Inspecting people, places, and information closely. Recognizing patterns. Discerning
if someone is lying. Recognizing the presence of the unnatural or supernatural.