Members | Sign In
Modiphius > Mutant Chronicles RPG
avatar

Squad/Hoarde Clarification

posted Jun 03, 2016 14:58:11 by BillMorton
Just reading up on the Squad/Hoarde rules and want to make sure I am reading this correctly.

Say I have a squad of 10 troops. The rule says a max of 5 1d20 ADDITIONAL dice. So does that mean 6d20 when they attack until it is down to 5 or less members in the squad then the GM is rolling the equivalent number in the squad?
page   1
3 replies
avatar
Nathan.Dowdell said Jun 03, 2016 18:10:58
Yes. As a result, it's often better to split larger hordes down into smaller groups (no larger than 5 or 6), partly to avoid 'wasted' dice, and partly to ensure that the NPCs get a decent number of actions among them.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
avatar
Jakub Koprowski said Jun 22, 2016 10:33:40
If i had horde of 6 troops and i want interrupt with DSP - i pay for every character in horde?
avatar
Nathan.Dowdell said Jun 22, 2016 11:34:15
Yes, pay for every character in the horde (another reason to break hordes into smaller groups).

However, as a house rule, I suggest setting the cost at 1 for every interruption, regardless of target category/type or number of creatures in a group; the cost is for the action, not for the creature. This was something determined some time after Mutant Chronicles was completed, so it's not handled that way in the rulebook.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
Login below to reply: