My understanding of Dread is that it's really a short-term fear mechanic. Longer term mental health problems are simulated with Mental Wounds and Mental Trauma (and those can create "uncurable Dread").
Dread can also come about in other ways. Remember, you get 1 Dread for becoming Seriously Wounded and then you take 1 Dread for every point of Critical Wound damage you suffer. It makes perfect sense that your Dread goes away if you get stabilized and know you are going to live.
You also have Dreadful weapons, which inflict 1 Dread per DSI generated on damage. An azogar buzzing by my head would certainly fill ME with dread!
Finally, every DSI generated on a mental assault damage roll ALSO inflicts a point of Dread.
There are lots of ways to quickly generate Dread. I see it as something that is fairly fluid. Also, the effects of Dread are really, really bad. Even 5 Dread increases your Repercussion range to 18-20. You are three times more likely to generate Complications in that state than someone not suffering from 5 Dread. The maximum Dread creates Repercussions on 16-20, which is FIVE times more Complications than normal. That's really scary.
[Last edited Apr 24, 2016 18:01:47]
-Apoc527