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having a hard time with the new character generation

posted Apr 15, 2016 11:00:32 by Kk Twenty
Played 2nd ed for years but im having issues with the 3rd ed character generation - mainly brotherhood players. Lets say Im aiming for an inquisitor (and assume that all the career rolls, background rolls, education rolls are benign - nothing that will kill this off). Education wise you need C6 so that's 2LP. Choose/Roll a career path that will suit the prerequisites. Now onto the 2nd phase, so choose iconic Inquisitor. Spend an LP to make the 2D 1D and roll (assume we get it). The trade off of talents vs primary attributes would kick in.

Now in the rules you have the choice to start or have a 3rd career. But why on earth would the brotherhood (or cartel if you want doomtrooper etc) allow you to go work on a farm? Why didn't the rules allow you to repack the iconic (thus gaining more "Art" for brotherhood or more picks/talents for doomtroopers etc)? It doesn't make sense; I know you can make your own house rules but im trying to fathom the reasoning.
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6 replies
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Nathan.Dowdell said Apr 15, 2016 13:45:27
The order you choose careers and the order the character experienced them can be rearranged if you have issues (this is mentioned in the rulebook) - I've just done that with a Revisor in a game - Revisor is the character's second career (for the Signature Skill), but I've rearranged the order they happened to the character because Revisor fits better as the culmination of the character's career. I didn't have to do that - I could've taken a career that represented some cover identity the character was working under long-term.

Beyond that, individual careers can be regarded as packages of abilities that can be reflavoured to fit particular contexts as desired. A stint in a rural career for an Inquisitor might not be "working on a farm"... it might be a prolonged deployment in the wilderness or on the frontiers, for example.

Also note that if you're taking a 3rd career, "free" options from education, events, or other factors (such as Imperial Clan) still apply, so you can enter those careers without rolling or spending Life Points. This means you can avoid some nonsensical options... or you can use options that don't seem to make sense and try and figure out why that happened in story terms.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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HappyDaze said Apr 15, 2016 16:36:14
I thought that the book specifically says the free pick options don't apply beyond the first and second career phase.
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Nathan.Dowdell said Apr 15, 2016 22:54:25
It apparently does. This is what happens when you try to juggle three different versions of the same ruleset (plus numerous other games) in your head.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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SteveHanson said Apr 16, 2016 02:59:52
...and it's only going to get worse for you Nathan.
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To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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Marcin.Skupnik said Apr 17, 2016 02:35:13
...and it's only going to get worse for you Nathan.

He's being paid for that...
MC3 homebrewer. Check the thread!
CA-138 Deathlockdrum - when you want to put a grenade launcher on a grenade launcher, so you can launch grenades when launching grenades.
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SteveHanson said Apr 17, 2016 03:05:19
But he can do it.
Forum Moderator

To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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