I’m starting to think about character conversion from 2nd to 3rd edition and looking for others input. The key stats that need conversion involve abilities and skills. Once those stats are converted, derived stats can be completed from the final steps in the character creation. Here are options to consider and issues to work through:
-Halve the 2nd edition ability (not the B-SV) to become the new 3rd edition value.
-Round up or down when halving the stat?
-How do we derive AGILITY and AWARENESS abilities? Take the Avoid SV for Agility and Perception SV for Awareness?
-Add up your 2nd edition skill picks (not the value) for each skill. Do not include Avoid and Perception in this count.
-Distribute those picks to their corresponding 3rd edition skill on a 1-1 basis, purchasing Expertise and/or Focus.
-One can also purchase talents on a 2-1 basis, for example one can buy a Gunnery (3rd ed) talent with 2 Weapon Systems (2nd ed) skill picks.
-Since all skills don’t correspond on a 1-1 basis from 2nd to 3rd one can redistribute skills to the properly corresponding skill based on a pre-determined list. For example the 2nd edition skills Handguns, Rifles, and Light Automatics would all fall under Ranged Weapons in 3rd edition. This gives you a number of skill picks to distribute to Expertise/Focus and Talent picks.
-Likewise some 2nd edition skills don’t exist in 3rd edition. For example, Gambling is a 2nd edition skill that has no direct corresponding 3rd edition skill. It could be surmised that Observation, Persuade, and maybe even Willpower are all skills one could redistribute skill picks in to representing one’s proficiency in gambling. This list would need to be built. I’ve been thinking about it the last few weeks and will probably sit down this weekend to hammer it out.
-How to determine Signature Skills? Top Three Skills? Something else?
-What about 2nd Edition Skill MODs (I.E. a career event that gave +2 MOD on all Technical Skills)?
-Social Status halve 2nd edition value?
-Since 2nd Edition is purely dice rolls, Life points don't come into play. So do we bring the LPs into the conversion as a means to purchase abilities, skills, and talents?
So these are things I’ve thought about and will put it to paper this weekend and play with it. Does anything jump out as glaringly erroneous or something I missed? Thoughts? Has anyone else done a conversion?
[Last edited Apr 14, 2016 19:53:20]