I'm looking to try revising character creation without use of a lifepath to allow players more freedom.
Decision One: Birth Faction
Determine faction as normal. Gain the appropriate Citizen Talent or Under the Radar or Brother. Gain native languages as normal. Ignore any adjustments to attributes, skill awards, or signature skill.
Decision Two: Social Status
Determine social status as normal. Record status and earnings. Ignore any adjustments to attributes or skill awards.
Decision Three: Environment
Determine environment as normal. Ignore any adjustments to attributes or skill awards.
Decision Four: Education
Determine education as normal. Ignore any adjustments to attributes, skill awards, or talents.
Decision Five: Primary Career
Determine primary career as normal. Ignore any adjustments to attributes, skill awards, signature skill, or talents.
Decision Six: Iconic Career
Select an iconic career. Ignore difficulty along with any adjustments to attributes, skill awards, signature skill, or talents.
Decision Seven: Attributes
Each of the eight Attributes starts with a value of 9. Any Attribute can be raised by 1 to 3 points (to a maximum of 12). For each Attribute so raised, another Attribute must be lowered by the same amount (to a minimum of 6).
Decision Eight: Skills
Select three of your skills to be Signature Skills. Spend 40 points on skills, spread between expertise and focus as desired.
Decision Nine: Talents
Select 8 talents that you meet the prerequisites for.
Note that while Decisions 7-9 should consider the previous steps, they are not held strictly to them. If you want to create a Mishiman commoner that totally lacks Close Combat and Unarmed Combat skills, that's fine. If you want to make a Wolfbane Commando that has a few ranks of Heavy Weapons, that's fine too.
[Last edited Apr 12, 2016 01:13:24]