Curious what you all think about this:
Burst and Autofire special Momentum Spend: For 2 Momentum, a character can give a Burst or Automatic attack Spread 1. For 3 total Momentum, a character can give an Automatic attack Spread 2.
Not only does this seem to fit the general concept of Momentum well, it also creates interesting choices. This creates an incentive to spend Momentum to hit more often, but for less overall damage. So unless your enemy is heavily armored, 2 Momentum on Spread 1 and 1 Momentum on Penetration is probably quite worthwhile.
Importantly, it also makes it easier to make Dark Symmetry Icons interesting without resorting to special ammo or big guns. If a weapon already has spread, it's probably more efficient NOT to spend Momentum on getting yet more spread, so the choice is retained.
Thoughts? Particularly from Nathan, since he's the rules guy!