My group has played 5 or 6 sessions of MYZ, and I'm wondering if anyone else is experiencing what we are. First, we think the game is great. It's goofy and filled with nastiness at the same time.
Here's what we've been experiencing in the last couple sessions: The story has gotten rolling pretty hard, especially with some crazy unexpected die rolls. The group has established trade with the zone ghouls from a mouthful of water and demolished a large group of helldrivers in their parking garage using the ark combat rules. They have a a couple Eden clues but not much. And they're on their way to the rust castle, having heard of it from some zone ghouls they randomly encountered after making friends with their leader.
But after this many sessions, exploring the zone is starting to feel like a slog. The players want to get to their next destination to progress the story. E.g. the rust castle was maybe 8 sectors away from the ark, and they just blew through it to get to the rust castle (which will be next session). The sectors were also so random they didn't seem to hang together so well. (We're playing in ruined Chicago because we all live in Chicago, and the randomness doesn't make it feel like Chicago.)
My idea was to scrap the zone sector grid map and use an exploration house rule like this: Explore one zone sector to get to a close destination, 2 sectors for a medium destination, and 3 zone sectors for a far destination.
Anyways, I was wondering if anyone else had similar experiences, ideas about how to proceed, etc. Thanks.
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