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Can Cybertronic Integrated Armor be taken off?

posted Mar 18, 2016 06:39:47 by Ryan Smith
I'm looking at The Silent iconic class in particular who has skeletal reinforcement integrated into the armor. The rules say that cybernetics are required for the armor to work, but does that mean it's a permanent fixture on the person's body, or can it be removed?
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9 replies
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Ryan Smith said Mar 18, 2016 06:43:11
Also, I'm wonder how armor ratings of 5 on starting characters works in play. Looks like they are ignoring damage entirely regularly from most of the common weapons. Anybody playtest a game that has Mirrormen and power-armored Samurai as starting characters?

Are are all iconic classes assumed to be balanced for starting characters?
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HappyDaze said Mar 18, 2016 07:59:47
The way I read it, there are implanted cybernetic mounting points that cannot be removed (without surgery). These are needed to wear the armor, but the armor itself can be removed from the mountings.
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Nathan.Dowdell said Mar 18, 2016 13:29:50
Integrated Armour can be removed - as HappyDaze notes, while it connects to cybernetic implants, the armoured pieces themselves fit over that, and can be removed when needed.

It's worth remembering that a single point of Momentum can remove 2 points of Soak, and there are a number of weapons that have Armour Piercing X qualities. Both these factors allow a character to overcome the armour of a tough foe. It's not easy, but it's far from impossible.

Beyond that, heavy combat armour like this isn't really fit for walking down the street; it's only really suitable in heavy combat games... which are the kinds of games where weapons that can overcome armour are most common.
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Ryan Smith said Mar 18, 2016 18:26:34
OK, cool. I'm assuming that when Integrated Armor is removed, the listed components (anti-grav, reinforced skeleton, etc.) go with it?

The Momentum thing (and the fact that Elites can use it) makes me feel better about some of these armor scores I'm seeing. I think I still might disallow iconic careers that *start* with powered armor in my first campaign because I'm leery about heavy armor that doesn't suffer from Encumbrance, but you're right, there's enough ways to reduce armor that it's not all THAT bad.

It looks like this is very different from 'class' based games where the party is expected to be an eclectic mix of every available option in the book- you can't really build a coherent story or set of challenges for a party consisting of a Doomtrooper, Luna PD detective, a Triad thug, and a Cuirassier. This is not a bad thing! But it's a new set of challenges as I'm trying to learn both the rules and the setting at the same time.

Are the difficulty rolls for getting into the iconic classes intended/useful as any kind of guide as to which are more 'street' level and which are more 'galactic badass' level?
[Last edited Mar 18, 2016 18:28:31]
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Nathan.Dowdell said Mar 18, 2016 19:06:58
Yeah, all the benefits of integrated armour are in the part that can be removed, though it only works for those who've been properly augmented to use it.

The difficulties link mostly to the number of talents that the Iconic Career provides, but careers with powerful gear tend to have fewer talents than the career difficulty indicates.
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HappyDaze said Mar 18, 2016 21:56:18
Reinforced Skeleton is a cybernetic implant. It is not a part of the integrated armour.
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Ryan Smith said Mar 19, 2016 01:19:06
This does not appear to be the case with The Silent. Reinforced Skeleton for them is listed between anti-grav harness and sonic dampeners on the list of features integrated into their armor.
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Marcin.Skupnik said Mar 19, 2016 02:16:00
While it does appear between armor components, the description of the Reinforced Skeleton makes it highly unlikely to be a part of the armor.
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HappyDaze said Mar 19, 2016 02:20:22
It's not really listed any differently for The Silent than it is for the Enhanced Chasseur. The only thing that is a (removable) part of the IA is the anti-gravity harness. Even the Sonic Dampener is a separate piece of gear.
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