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Modiphius > Mutant Chronicles RPG
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Issue with Assets/Earnings and New Characters

posted Mar 17, 2016 07:22:32 by Ryan Smith
Starting to have my players roll up characters. I notice it is easy to create a character who starts with zero Assets.

Such characters are one purchase roll away from the poor house- if they get a 6 on a Lifestyle roll, it takes them into negative assets, and they are in debt, subsistence living, and can't make any purchases until they earn at least one asset. Note that this is possible/likely no matter how cheap the item they try to purchase is. Also note that the higher the characters Earnings, the more likely they are to go broke. What kind of sense does that make?

This is particularly troubling since, as far as I can tell, nobody starts with any reloads for their guns.

Any suggestions?
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2 replies
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Ryan Smith said Mar 17, 2016 07:48:16
OK, I just saw the "Starting assets equal to Personality" rule; I'm retarded. I still really don't like that the 'mandatory spend on a 6' rule is going to mean characters with higher earnings blow through their assets faster, though.

I think a rule that says you can ignore 6's on a cash roll if they aren't needed to cover the Cost of the item is in order.
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Marcin.Skupnik said Mar 17, 2016 09:49:17
I got rid of the "Losing it all" rule completely. It's a cash based setting, if you don't have the money then you can't buy the item/service. Going into debt and serious problems because of a bad roll, is not a rule I wish to enforce at the table.
MC3 homebrewer. Check the thread!
CA-138 Deathlockdrum - when you want to put a grenade launcher on a grenade launcher, so you can launch grenades when launching grenades.
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