I've searched the forums as best I could, so sorry if this is a repeat.
I rolled a Character and selected the Intel operative for a primary career, which gives the character a Fake ID. In the belongings section there are several qualities of Fake IDs. Is this up to the GM to determine the quality or is there a table I missed some place?
You get the restriction 3 ID card, unless overruled by your GM.
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To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal