If I understand this correctly, a character will only get a single Dodge or a single Parry as his Response action during his opponent's turn, and that action is only good for attempting to negate a single enemy's attack action.
What's to stop a group of characters from all targeting the same enemy?
I don't see why any group og heroes, when faced with a significant threat like a Nepharite, should not immediately focus all their firepower on that target. With the option to "buy" successes and extra attacks with Chronicle points, the SENSIBLE thing for them to do is to go for the Alpha Strike solution and then mop up any dregs later.
I'm not really faulting my players for being smart, and I am sure that killing a Nepharite or some-such in the first round will go down as a big win. I just think some of the magic will be gone by the third time this happens...
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