-Smoke Launchers, nearly every vehicle got them, but there are no rules.
-Where're the damage stats for the AXIS Schwerer Flammenwerfer, Schwerer Laser-Kanone and VK 7,5 cm L/70 Zwei ?
-According to the Combat Rules Arillery (A) Range Weapons have a range increment of 36meters but every weapon seems to have his own entry e.g. Petard Mortar Range A (25). Which one is correct?
-Do Spray Weapons always have an Area Effect of 3 meters like the Grenade from the example in the Combat Rules Section, if not where are the individual stats?
-The Weapon Cost in the Tables aren't really balanced e.g.the ALLIED Quad .50 Cal Victory MG has superior stats than the SSU Quad DshK 12.7mm but both cost the same. Is this intentionally to demonstrate that SSU technology is inferior? If so, than the whole point based GIZMOTEER System doesn't work.
-Does a Mech Driver gets his Walker issued or must he purchase it through Gizmo Points?
- Tracked Vehicles should have a more sturdy Movement System than Walkers, Walkers on the other hand should have it easier to traverse some Terrain Types.
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