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Modiphius > Mutant Chronicles RPG
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Combat -- hit location modifiers for non-Nemesis NPCs?

posted Feb 26, 2016 17:37:17 by JakeBernstein
Very quick idea for feedback.

Right now, there's no reason to shoot a non-Nemesis NPC anywhere but the least armored location. There's also no major benefit to getting a headshot.

So here is my super simple idea:

On non-Nemesis NPCs, the following rules apply:

If you hit the Head, double all damage after Soak.
If you hit a limb, halve all damage after Soak.

Voila. What do you think?
-Apoc527
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3 replies
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Ryan Smith said Feb 26, 2016 22:32:05
Keep in mind that 1 Momentum gives you a 40% chance for a headshot, and 2 Momentum makes it 90%. You don't want to incentivize it TOO much.
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JakeBernstein said Feb 27, 2016 00:47:19
I don't think that would necessarily create a problem -- the choice won't always be so obvious and unless the GM gives his players time to min/max every decision, I wouldn't be worried. After all, a headshot has to content with helmets and momentum is also good for ignoring armor, getting an extra attack, or just doing more damage.

My main concern is making the hit location roll more or less pointless against troopers and whatever the other class of NPC is called that doesn't get hit locations.

But I also admit to not having actually played yet, so these are just theoretical concerns!
-Apoc527
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Ryan Smith said Mar 02, 2016 07:52:09
Yeah, my solution to hit location rolls being pointless against many NPCs is to not bother rolling hit location in those cases. To me it's actually a plus that hit location only matters if players are being hit, major NPCs are being hit, or the player declares they are making a called shot for whatever reason.
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