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Unlimited Healing By Art

posted Feb 15, 2016 00:53:26 by Justin Cranford
I am concerned with the healing of the Art after my recent session of the game.

There is nothing preventing a Mystic from casting Exorcise Wound until the whole team is healed. Once they reach Exorcise Madness, even the potential punishment for casting goes away, since they can then heal their own mental wounds.

Is this intended? Is there a rule I missed somewhere preventing unlimited Exorcise Wound?

I feel obliged to add a house rule to prevent this because it feels broken. Wounds only matter for one combat and then everyone gets healed completely unless I do.

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7 replies
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Nathan.Dowdell said Feb 15, 2016 12:21:36
Time, more than anything else - out of combat, assume each casting takes about a minute (minute = round is the rough guide for effects and durations with regards to spells and gifts). Beyond that, scoring a decent number of successes takes either luck or spending Mental Wounds for extra dice (or both), otherwise you're just healing 4 wounds a go... and you'd get the same effect from conventional first aid if you're only treating Light wounds. More dice (or more attempts) increases the risk of Repercussions (more Mental Wounds lost), particularly if the Mystic is suffering from Dread or otherwise has an increased Repercussion Range... and casting Exorcise Madness is somewhat more difficult if you've managed to give yourself a Madness by overtaxing yourself (5 or more Mental Wounds lost in one go... that doesn't just apply to damage suffered from outside sources).

This is meant to be miraculous, supernatural healing. It's not bound by the same limitations as conventional medicine.

If you feel a need to houserule, I suggest that each successive attempt to use the same Exorcism spell on a single target without at least an hour's rest between uses inflicts one Fatigue (see the Hostile Environments sidebar on page 104 for Fatigue), rather than a hard cap on uses - it's possible to overtax the patient with too much rapid healing. There isn't a spell that recovers Fatigue (the only cure is rest), so it's not an issue that's easy to overcome.

This is also partly why we've moved to a different damage and recovery system for subsequent 2D20 system games - it's easier to govern healing under the new damage rules, which neatly distinguish between short-term stress and long-term injury.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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JakeBernstein said Feb 15, 2016 21:09:14
This is also partly why we've moved to a different damage and recovery system for subsequent 2D20 system games - it's easier to govern healing under the new damage rules, which neatly distinguish between short-term stress and long-term injury.


Any chance we'll see an official update to the 2d20 System for MC3 or is it too big of a change to really go through and adjust, especially since the line isn't even finished yet?

Assuming that's true, what about "official-unofficial guidelines" for conversion? Or even just a description of the new rules from the other games so we can see what has changed?

-Apoc527
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Nathan.Dowdell said Feb 16, 2016 10:33:06
An official conversion is unlikely while we're still producing content funded by the Kickstarter, and I'm not sure beyond that.

If I've got time, I'll see about posting up some notes, but things are hectic this week with the Conan Kickstarter due to start at noon today.

The Infinity quickstart, and the Conan one that'll be available this week, both use the new damage system (the Conan one uses the latest version of the rules).
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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nkari69@gmail.com said Feb 20, 2016 21:10:32
More dice (or more attempts) increases the risk of Repercussions (more Mental Wounds lost), particularly if the Mystic is suffering from Dread or otherwise has an increased Repercussion Range...


On page 169, the "casting spells" part rules that "if the character would have a larger Repercussion range due to Dread, that range is used instead" and I have thought that Dread doesn't stack with other increases to critical failure range. Was I wrong?
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Nathan.Dowdell said Feb 21, 2016 14:53:23
Dread and other sources of Repercussions don't stack. P169 is reiterating that for clarity (as spells impose a higher Repercussion Range if you're not properly equipped, so they've got a naturally higher Repercussion Range than most tests), rather than stating an exception.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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Ryan Smith said Feb 25, 2016 07:09:11
I'm thinking I'm going to 'house rule' it in a way that doesn't even require a house rule so much as an interpretation of the existing rules. On page 138 where it says that a character can only recieve immediate healing from Shake it Off and First Aid once each per scene, I'm just going to declare this applies to other sources of immediate healing like magic. In fact, I think I would have assumed this anyway had I not come across this thread. I mean, why wouldn't the 'only one use of immediate healing sources per scene' rule apply to the Arts, especially if not applying it is going to break the game?
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Alakhai said Feb 27, 2016 04:04:14
I have readed the Infinity and Conan Previews. One of the things that I have read and I liked is that the Players can do more Parry/Dodges at the cost of more Heat/Doom. This thing is easy to add to MC for example.

I feel bad about MC3.0 Being the first one of 2d20 system is making the worst rules and really BAD decisions (that I pointed during the KS before doing the final dice) I am talking about the decision of put the icons on the 20 instead of the 1 in the D20 (Infinity and Conan have them on the 1)

I hope that you release a free upgrade PDF to update some of the rules for MC3.0, or make it "live" and have the shared 2d20 combat system updated with fixes.
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Vini, vidi, vici et fuit facilis. Alakhai
http://www.mutantchronicles.es/
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