I have a question about banked momentum. When players spend banked momentum, the core book says that they can chose to spend before or after a roll. Do they need to succeed on the roll to use the momentum, or is it meant to allow them to use those points as a way to succeed on a failed roll? For example, a player decides to use momentum before his roll, and gets one success on a D2 difficulty roll. Can he then use a point of momentum to succeed?
Clarification regarding parry/dodge actions and momentum involved, please...
MC3 Corebook, pg. 86, at Riposte description, it sais "Momentum remaining from the Parry action may be carried over to this melee attack."
Say, the Dark Legion creature attacked, the attack roll was successful, and generated 2 momentum.
Say, now the PC parries, and the parry roll was successful, and generated 5 momentum.
Thereby, as both sides succeeded, but the PC's parry roll generated more momentum, the Parry action was succesfull and a Riposte is applicable.
How many momentum "remain" for the riposte melee attack? All 5, because these were rolled, or only 3, because the 5 generated are reduced by the 2 momentum of the parried attack?
MC3 corebook, pg. 211, Parry X weapon quality, in combination with pg. 136 ff., critically/seriously injured status effect.
Say, during a combat round, the PCs have acted, now it's the dark legion phase of a combat round. A PC is attacked, but successfully parries, hence gets the benefit of the Parry X weapon quality. Now, say, a second - and maybe third - attack hits the character, who is unable to parry again, but the Parry X still applies, but is not enough to prevent getting wounded. Say, the ongoing attacks put the character into the seriously wounded status.
In the following combat round, though all PCs may act before the Dark Legion, the PC wounded in the last round as described above, only acts _after_ the Dark Legion, as a wounded character acts last. In this round now, the wounded PC is attacked several times by the Dark Legion, before it is "his turn". Does this mean, the wounded PC gets the Parry X quality of the previous combat round during the current combat round, several times, before he acts?
This sounds unintuitive, as getting wounded provides a benefit, the PC would not have gotten, if he hadn't been wounded: multiple applications of the Parry X benefit of the previous round.
Is this effect intended?
Second question regarding "Parry X", MC3 corebook pg. 211. The rule sais "if a character [...] makes a parry attempt", it does not say "if a character successfully parries".
Does this mean, the Parry X bonus of the weapon(s) is applied, even if the parry roll was not successful?
Does this mean, the Parry X bonus of the weapon(s) is applied, even if the parry roll was successful, but the parry action was not successful, because not enough momentum was rolled to outperform the parried attack?
Second question regarding critically/seriously injured status effect, MC3 corebook pg. 136 ff.
"A seriously Injured character acts last during a combat round, after all player characters and GM controlled characters have acted."
The Dark Legion, also has character(s :-), see pg. 269 ff.
So, if 2 PCs fight 2 Nepharites, and 1 PC and 1 Nepharite are injured, what is the turn sequence?
PC -> Nepharite -> wounded PC -> wounded Nepharite, or
PC -> all Dark Legion characters, wounded or not -> wounded PC?
Another question regarding Opposed Skill Test in context of attack and parry:
If an attack is successful and generates Momentum, and a response parry attempt results in a successful parry skill test, but the momentum generated is not enough to win the opposed skill test, hence, the attack continues, is the amount of the momentum of the attack reduced by the momentum generated by the parry skill test?
Clarification regarding Dodge/Parry, MC3 core book, pg. 126.
The rules regarding Dodge and Parry read "After being declared the target of a Ranged Attack or Close Combat/Close Combat Attack, a character can perform a Dodge/Parry Response Action [...]"
Does this mean, the dodging/parrying character has to declare, and pay, for the Response Action _before_ the attacker performs his attack skill test, meaning spending the DSP and potentially CP to dodge/parry, - and forfeit his chance to dodge/parry a potential second attack - even if the attacker then fails his attack skill test?
Combat Momentum table, MC3 core book pg. 127 and pg. 475.
Can the table entries not marked with a "+" sign after the momentum number applied multiple times per roll (as long as the guidelines do not specify "This may only be used once per turn."?
So, if the attack resolution has 12 momentum available, can damage dice re-rolled once for one momentum, then another set of dice again for another momentum, then two Defend momentum spends declared on 2 friendly characters, two secondary targets nominated and affected for four momentum, 3 gear items be managed, then a withdraw from combat be performed?