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INFINITY QUICKSTART

posted Oct 07, 2015 05:48:47 by ChrisBirch
Discuss the Quickstart, error corrections etc here
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91 replies
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Nicholas Simpson said Oct 20, 2015 20:22:57
Note that Heat can be paid for anything that you'd normally spend Momentum for - if you don't get enough Momentum to deal the damage you need, pay Heat to make up the difference.


Does this rule apply to just the GM, or both the GM AND the players?
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Vladimir said Oct 20, 2015 20:36:20
Why just not make one option standard, and the other optional, presented in a sidebar?

Yes, the group option is less fiddly. But if the player had a great success on a roll and got some personal momentum - the reward may feel a bit more meaningful. And a problem where you score some momentum, and another player instantly spends it without your consent might be an issue.
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bookkeepergames said Oct 20, 2015 21:16:38
I like a Solomon's decision, Players store up to 3 momentum and the rest automatically goes in the pool, but players can't contribute to others from their own pool. so at low levels it is helping that player, but once he starts ramping up the action the whole team starts to benefit.
bit of both worlds...
Totally untested and just a thought.
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Nathan.Dowdell said Oct 20, 2015 21:24:13
Does this rule apply to just the GM, or both the GM AND the players?

Everyone. The GM can turn unspent NPC momentum into Heat as well (as he has no momentum pool of his own).

It's a planning vs risk thing - use Momentum and it's because of planning and coordination, use Heat and it's risk and recklessness.

The Momentum pool as a group resource comes after individual uses for a given test - pass a test, spend as you will, surplus goes to the pool. The subject is a little to fiddly and structural to fill with optional rules.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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AlbertoMosqueraVillarino said Oct 20, 2015 21:35:16
Nathan.Dowdell talked about a goup pool of momentum. There is a common momentum pool where players can donate and pick up momentum?

Nathan.Dowdell, A military geeky friend of mine lauged about corporal yorgos been the top commander of the bureau noir corps. He said that corporal is a pretty low range. He said that he should be captain, coronel or liutenant coronel at least. I think he got a point.
[Last edited Oct 20, 2015 21:57:08]
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bookkeepergames said Oct 20, 2015 22:24:39
Nathan.Dowdell, A military geeky friend of mine lauged about corporal yorgos been the top commander of the bureau noir corps. He said that corporal is a pretty low range. He said that he should be captain, coronel or liutenant coronel at least. I think he got a point.


It all depends where his rank comes from, he may even be very high ranked in O-12, but in a non-military capacity or O-12 ranks may not used as titles.

As an illustration from real life I had a couple of house masters who were both in the reserve and the Cadets one was a major Both while one was a Corporal in the Cadets (second lowest actual rank, only cadet and lance corporal below it) while in the real army he was a Captain (the 3rd commissioned officer rank, 1 below major), so was always addressed as corpral.

Back to Corpral Yorgos, he may not have made it to quite high ranks in the Panociean Army, and gained most of his experience in the mercenary companies etc, and so is now using the Panoceanian rank it is one on record, and at least gives him some credibility with the military bureaucrats around the station. Alternatively he may now have a high non-military rank in O-12, but no has no official military rank at all, but given he is the head of the space-stations police force which is in the middle of a warzone he is given an honorary rank so he can attend the meetings taking place that concern risk to the station.
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bookkeepergames said Oct 20, 2015 22:30:13
I made a couple of reference sheets for the murder part of the expanded text with the suspects to be interviewed what they know and a location sheet for the murder scene, so when the players ask for recaps what X said, I can remember which of the plot points were revealed. (and if they have spoken to someone or not so I don't tangle my self up and give things away. Anyway if anyone wants a look feel free.
https://www.dropbox.com/s/h7yli76o49vvktu/murder%20reference.pdf?dl=0
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AlbertoMosqueraVillarino said Oct 21, 2015 00:11:24
Back to Corpral Yorgos, he may not have made it to quite high ranks in the Panociean Army, and gained most of his experience in the mercenary companies etc, and so is now using the Panoceanian rank it is one on record, and at least gives him some credibility with the military bureaucrats around the station. Alternatively he may now have a high non-military rank in O-12, but no has no official military rank at all, but given he is the head of the space-stations police force which is in the middle of a warzone he is given an honorary rank so he can attend the meetings taking place that concern risk to the station.


even if he has a military low rank, he needs to have a police/corporative title like director/chief/high commisioner/deputy chief in order to wield his chain of command. addressing him by a lower honorific rank is none other than a complication with no fucntionality. So if the corporal title is such a big of a background fact, just say in it's notes that he likes to be addressed like that or his men may call him that way.
[Last edited Oct 21, 2015 00:12:46]
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Nathan.Dowdell said Oct 21, 2015 08:50:56
Nathan.Dowdell talked about a goup pool of momentum. There is a common momentum pool where players can donate and pick up momentum?

Unspent Momentum at the end of your turn can be saved into a collective pool of Momentum. This can contain up to six points of Momentum, and it can be used by anybody in the group. At the end of each round in combat (once all PCs and NPCs have acted), or each scene out of combat, one point is removed from the Momentum pool - if you don't use it, it'll slowly disappear.

Nathan.Dowdell, A military geeky friend of mine lauged about corporal yorgos been the top commander of the bureau noir corps. He said that corporal is a pretty low range. He said that he should be captain, coronel or liutenant coronel at least. I think he got a point.

I just do the rules; the background is someone else's responsibility.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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Nicholas Simpson said Oct 21, 2015 12:14:19
@nathan

Well, even if you have momentum act as solely a group resource, I still think that it would be cool to tie some special abilities to spending momentum. Keep in mind that the initiative system allows players to better coordinate and attempt to try building up momentum for someone else to unleash a big attack.

Things like a Command talent that lets the user give everyone in the group 1 automatic success or heal vigor or something. Maybe scale them with costs from 1-3 the way NPC abilities are priced.
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Nathan.Dowdell said Oct 21, 2015 12:45:22
I don't disagree, but that's a little way past my immediate priority, which is getting the core rules locked down.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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Nicholas Simpson said Oct 21, 2015 16:46:08
@nathan

By core rules do you mean the core 2d20 mechanics or the corebook for Infinity? If it's the latter, my suggestion would be considering having powers like that be purchasable as talents, though I understand if you're too far in the process to alter existing talents you've had written.
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Nathan.Dowdell said Oct 22, 2015 08:56:50
A little of both - while there are adjustments between games, the core rules independent of setting material need to be locked down as a basis for any further work, such as Conan (we didn't do this for Mutant Chronicles, because at the time, there was only Mutant Chronicles to consider). Getting the core rules, devoid of setting adjustments, locked down is the number one priority for me at the moment.

Consequently, I might not be around as much for the next few weeks...
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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bookkeepergames said Oct 22, 2015 22:04:16
@ Nathan Good luck and look forward to seeing the completed works :)
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Ganamede said Nov 02, 2015 03:38:17
I have a question about what happens when you take damage when your vigour reaches zero. Let's say you have only one wound of serious harm, the wound you took from your vigour going down to zero. What happens when you take damage from that point on? Do you get a new wound every time you take damage?
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