I don't know if this has been asked before but can you use Reaction to attack at range? I have seen that in Infinity wargame the players can do 'ARO' where one can attempt to fire as another unit is coming out of cover, moving or also firing. I think this idea is very cool.
Is that penalty aditional to the penalty of shooting out of the optimal range(close range)? I understand that melee (reach range) is another range.
One more question, what is the optimal range of medikit & hacker device? I supose that is the close range
The gun also has Expert 1, which grants Snake an additional +1d20
Expert X: The weapon has an Expert System for the Ballistics skill, granting X bonus Momentum.
When the number of successes scored on a skill test is greater than the difficulty rating, the excess successes become Momentum. Momentum can be spent immediately to perform the task faster or more effectively, or it can be saved and applied to subsequent actions taken on the same turn.
Momentum can also represent cooperation, group dynamics, leadership, action coordination, assistance, and other forms of teamwork. Players who have saved Momentum can spend it to assist the actions of other player characters, who can then use that Momentum in addition to any Momentum that they might generate themselves through successful skill tests or other effects.
Players are encouraged to be creative in their use of Momentum as they build success on top of success.
Examples of Momentum
- Spend one Momentum to perform the task in half the normal time.
- Spend one Momentum to add +1 damage to an attack.
- Spend two Momentum to disarm an opponent.
- Spend one Momentum to give another player +1d20 to a later skill test (max +3d20).