RobertAronsson said about 21 hours ago
Not sure which of my questions you´re answering here... I was referring to the fact that, when using point buy character generation, as stated in the latest core rules that I have, if the Gamemaster agrees, the players should have an option of being able to choose which event to take instead of just rerolling. If this was the question you were answering, then I suppose you've got so many other things to attend to so that you haven't got time yet to insert that option in the point buy character creation, because the generator is still randomly rolling events in the Point Buy variant.
Other than that, great that Capitol is in. Which Corporation is next?
RobertAronsson said about 21 hours ago
Hm... I tried making a Doomtrooper in the quick Character Maker but s/he turned out unemployed instead?!?
Shamrock said about 5 hours ago
I've tried making a character both the normal and optional ways, it keeps getting stuck on education.
Also the auto character generator won't make a character if I make any selections on it.
RobertAronsson said about 21 hours ago
Not sure which of my questions you´re answering here... I was referring to the fact that, when using point buy character generation, as stated in the latest core rules that I have, if the Gamemaster agrees, the players should have an option of being able to choose which event to take instead of just rerolling. If this was the question you were answering, then I suppose you've got so many other things to attend to so that you haven't got time yet to insert that option in the point buy character creation, because the generator is still randomly rolling events in the Point Buy variant.
Other than that, great that Capitol is in. Which Corporation is next?
Sorry about that, not at all comfortable with the quote system on this forum :)
Can you refer to the page where it mentions that a player may be eligible to pick an event if they use the Point Buy system?
Summary of Lifepath Decisions (page 35, Core Book)
Decision One:
Select Starting Attributes. Lower attributes to
raise others. Option to spend one to eight Life points to raise
one to eight Attributes.
Decision Two:
Determine birth faction. Gain skills, talent,
languages, and faction event. Option to spend one Life point
to pick result.
Decision Three:
Determine social status. Gain Attribute
bonus, skills, Earnings Rating, items of interest, apparel and
lodging. Option to spend one or two Life points to pick
the result.
Decision Four:
Determine environment. Gain Attribute
bonus, skills, and equipment, or resource. Option to spend one
Life point to pick the result
Decision Five:
Determine education. Gain Attribute bonuses,
skills, talents, free career picks, and equipment. Option to spend
one or two Life points to pick the result. Roll for adolescent event.
Option to spend one Life point to re-roll ***OR, WITH GM APPROVAL,
PICK THE RESULT***.
Decision Six:
Determine Primary Career. You must begin with
a Primary Career, and you may take no more than four career
phases in total, including Iconic Careers (see Decision Seven,
below). Gain attribute bonuses (first career only), Skills, Signature
Skill, talent, and equipment. Update Earnings Rating. Spend one
or two Life points to pick the result. Mark age as 16 and increase
by 1d6+1 years for each career phase. Option to be unemployed
and regain up to two Life points. Roll for career event after each
career phase. Option to spend one Life point to re-roll ***OR, WITH GM APPROVAL,
PICK THE RESULT***.
Decision Seven:
Iconic Career. Check prerequisites for entry.
May spend one to three Life points to reduce cost of entry. Gain
skills, Signature Skill, talent, and equipment.
Decision Eight:
Final customisation. Gain two Chronicle
points. May convert up to two Life points for two extra Chronicle
points. Further Life points maybe converted to assets or new
Skills. Gain two Attribute bonuses, two skill increases and
one talent. Determine derived stats: bonus ranged and close
combat damage and influence. Determine starting wounds and
Mental Wounds. List character traits and, optionally, determine
relationship to other characters in the group.