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Errors in Core Book

posted Sep 19, 2015 16:24:04 by Thamior
I came across quite a few errors, grammatic, misspelling and otherwise in the Core Book. Also some inconsistencies in the rules here and there. The question is, will we get some kind of errata or preferably updated pdf's of Core Book? Also I suggest posting errors you find with indication of the place in the book where it occurs in this thread. Thx.
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8 replies
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DavidNadj said Sep 20, 2015 12:56:48
Decisions six and seven in the character lifepath chapter could be a little better clarified. Me and my players had a ton of questions and disagreements about the third and fourth career phases, iconic careers and repeating careers.
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RobertAronsson said Sep 23, 2015 14:26:06
One of my players did a character with the point buy system and discovered that if he took all the most expensive choices he would have to use 13 Life Points to create that character. Thus, the point buy system is unable to give the players "enough to get exactly the role they want with two Career Phases" as is said in the core rule book, page 35.
Below is an excerpt of the text:

If your players have actual roles in mind, and you are happy to
let them choose what they want, then give each player twelve
Life points to use. This will give them enough to get exactly
the role they want with two Career Phases.

Also, it is not possible to guarantee that players who use the Point buy system, who wants their characters to have an iconic career, can get exactly what they want since there isn't a point buy option to allow them to spend Life points to guarantee that they'll get the iconic career they want, despite what the text on page 35 in the Core rule book says (unless the Point buy system allows them to simply choose whichever Iconic career they like, that is). I suppose that it wont pose any problems to just add one extra Life Point, but it might be worth putting in in some sort of errata or something.
[Last edited Sep 23, 2015 15:20:40]
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Thamior said Oct 14, 2015 17:29:22
Still no official response?
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ChristofferLundberg said Oct 15, 2015 04:53:24
The only error I can think of atm is the very vague description of the talent Kinsman of Imperial. It is better clarified in the Imperial book.
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BillHeron said Oct 28, 2015 18:57:51
I'm actually compiling the Official Errata. See here http://14062642.weebly.embed.talkiforum.com/20151029/official-core-book-errata-5042052/ - best to post there.
[Last edited Oct 29, 2015 01:20:43]
Silvershield GM. Achtung! Cthulhu, Infinity, and Mutant Chronicles freelancer.
Embroiled in all of the Mutant Chronicles 3e books in some way, occasionally as a writer.
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ZarinaModiphius said Nov 05, 2015 15:40:15
Thanks Bill

Thamior, I'll ask Nathan about it, but he's very busy working on campaigns at the moment, though he takes care for answers very efficiently.
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Nathan.Dowdell said Nov 05, 2015 15:48:34
One of my players did a character with the point buy system and discovered that if he took all the most expensive choices he would have to use 13 Life Points to create that character. Thus, the point buy system is unable to give the players "enough to get exactly the role they want with two Career Phases" as is said in the core rule book, page 35.
Below is an excerpt of the text:

There is still meant to be a degree of choice and cost-vs-reward even with point buy. Twelve was seen as a good value to allow a decent range of choices without just being a free-for-all.

Also, it is not possible to guarantee that players who use the Point buy system, who wants their characters to have an iconic career, can get exactly what they want since there isn't a point buy option to allow them to spend Life points to guarantee that they'll get the iconic career they want, despite what the text on page 35 in the Core rule book says (unless the Point buy system allows them to simply choose whichever Iconic career they like, that is). I suppose that it wont pose any problems to just add one extra Life Point, but it might be worth putting in in some sort of errata or something.

Point buy already allows for this - each Iconic Career has a skill test for entry, but the difficulty of this test can be reduced by spending Life Points, on a one-for-one basis. This can be used to reduce the difficulty to 0, removing the need for the test.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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RobertAronsson said Nov 05, 2015 16:28:24
Ok, thanks for the explanation.
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