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maps and zones for Straffar Gatan and Fall of Von Holle

posted May 11, 2015 19:33:09 by Matthew Hoeveler
This applies more for SG39, than FoVH, but how did you guys define zones in the combat encounters? Especially when fighting the Castigator, the zone layout - and somehow getting the PCs to split up - seems like it would be critical to getting the correct feel and difficulty of the scenario.
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5 replies
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Nathan.Dowdell said May 13, 2015 21:24:33
For SG39, the individual rooms of the apartment building work as basic zones. The numerous walls make lines of sight very short, so combats will take place at Close range most of the time, but there's no reason you can't fire through walls (just up the difficulty of attacks against a creature you can't properly see if you're blasting away through a wall, and count it as Heavy Cover).
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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Matthew Hoeveler said May 13, 2015 21:52:26
What about the Castigator fight? The description of the setting implies a single room, as all the interior walls have been torn out, but that would be less than ideal for an ambush predator. Additionally, there were 6 more floors above, right? I was thinking that if the Castigator sort of cored out the next few floors, say, 4 5 and 6, and filled them with a Web of cabling, it might make for a more frightening conflict... leave some ruined apartments around the sides perhaps for people who want to try to take up a sniper nest?
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Matthew Hoeveler said Aug 12, 2015 20:07:39
Just to bump this up top, have any of you guys run Straffar Gattan since the final Core Book was released? Any Gotchas I should be aware of?
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Nathan.Dowdell said Aug 12, 2015 22:05:15
I actually did a full rewrite of SG39 to bring it into line with the final rules (along with updated pregens). Not sure when it'll be made available, though.

The rewrite includes a map of the upper floors (the same one serves equally well for all of them) - the area's focussed around (and divided up by) the antenna going from the 4th floor to the roof, and the shattered remains of broken walls.
Game Development - 2D20 System
System Design - Star Trek Adventures

Rules questions and playtest feedback to nathan@modiphius.com
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Matthew Hoeveler said Aug 14, 2015 03:21:11
Cool, thanks. I guess I will have to wing it if my next session comes and goes before the official version is ready.

Should be interesting to see where we diverged!
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