Planning on getting my players ready for the play test 14th of May. But I do like to make playtest adventures a bit bigger. The Mutant Chronicle one became extended for about 3 full evenings of gaming.
I am thinking of starting the story 3 days before the revolt. The characters have been captured but the first part I more getting the revolt going before the characters starts them self. Talking to slaves, firing them up and so forth.
Anybody else having suggestiong for making red Pit a bit bigger?
Tea and Madness