If I had my druthers, I'd get a little more complicated with weapon ranges, possibly harkening back to MC1/2 with the different range penalties for unaimed and aimed shots. Probably something like this:
Ignore ALL present weapon range, difficulty, attack, and scope rules. Yes, it's kind of a major re-write. Weapon Ranges: Weapons may have the following ranges: Reach (R), Close (C), Medium (M), Long (L), Extreme (E), or a combination rating. All melee weapons are Reach (R). Handguns are R/C (this renders the Close Quarters quality superfluous). SMGs are mostly C/M. Shotguns are C. Assault rifles are mostly M, some might be M/L. Sniper rifles are M/L or L or even L/E. Etc.
Attacks made within the listed range(s) are base difficulty. Attacks made outside the listed ranges are +1 Difficulty for each step from the nearest listed range.
The base difficulty for ranged attacks at Reach and Close range is Average D1.
The base difficulty for ranged attacks at Medium range is Challenging D2.
The base difficulty for ranged attacks at Long range is Daunting D3.
The base difficulty for ranged attacks at Extreme range is Dire D4.
Aiming down the sights ("Aiming") reduces the base difficulty of all ranged attacks by 1, to a minimum of 1. You cannot Aim at targets within Reach.
Laser Sights reduce the difficulty of ranged attacks at Close or Medium range by 1, to a minimum of 1. If you Aim with a Laser Sight at a target within Close or Medium range, you instead gain 1 bonus Momentum on a successful attack.
Reflex Sights have their normal game effect (i.e. a Reroll if you Aimed).
Telescope Sights do not adjust weapon ranges directly. Instead, Aiming with a telescope sight reduces the effective range by 1 step for the vast majority of scopes or by 2 steps for extremely high quality or advanced scopes.
So, what did I just do? I modified the system to de-couple weapon range from the base difficulty of the attack and created a reason to use the restricted action to Aim. I will probably end up redefining "close" range for purposes of my personal Combat Scale rules, but that doesn't affect people using the standard combat ranges.
Thoughts?
[Last edited Apr 23, 2016 17:51:59]
-Apoc527