I have started a new campaign with my players to introduce them slowly to the new system (we have been playing 2nd Edition until last summer and we have tested every alpha and beta of this system). Each week that a new portion of the book comes out I try to introduce these things in the story (this week we will use vehicle combat).
I have found some things that maybe I have misread or misunderstood.
-There is no penalty to shoot at a melee? For example, one of your friends is fighting in close combat or with a pistol at reach distance with an enemy. You can shoot freely to that melee without hitting your friend?
-Movement is favouring melee characters a lot. Example we have a fight inside a warehouse, with a lot of big boxes, machines and such. There are a few lines of sights and a lot of cover. You can move anywere with your move action to go Reach distance, and people with guns need to do the Withdraw action every turn, and that is your Standar Action! People with Close Combat weapons can move AND Attack you in the same turn, you cannot escape!
I have decide to use two "house rules" but it is better fix the game at this stage than houserule :P
If you shoot at a melee where are allies and you dont want to risk hit your friend, increase the difficult to hit 1 level. Weapons like shotguns increase the difficult in the same rate of their spread vale.
I am thinking in how to houserule the same situation with grenades and flametrowers.