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Modiphius > Mutant: Year Zero (Free League Publishing)
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Questions for the designers

posted Jan 15, 2015 12:49:02 by ChrisBirch
If you have questions about the rules or forthcoming products please post them here
Founder & Publisher
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190 replies
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TomasFriaLigan said Feb 11, 2015 16:21:10
@jasondurall: Ok cool, I'm glad we cleared that up. :) Regarding the DEV levels - basically the Ark has mostly been living off stored food and the inhabitants (who until fairly recently were children) were under till fatherly rule of the Elder. The rise of the Bosses (and the other classes) is a new development! Also, remember that the DEV levels don't quite start at zero. You get a few points to distribute at the start of the game. :)
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TomasFriaLigan said Feb 11, 2015 16:23:00
@LeeSwift: That's right, when you're broken you're pretty much knocked out of the action. Slow movement is allowed (a maneuver), but not a speedy escape.
Glad to hear you like the game!
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TomasFriaLigan said Feb 11, 2015 16:25:06
@simpsonnicholas1: Thanks! Always great when the ideas and visions for a game actually come across in the final product and are given appreciation like this. :)
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BryanGustafson said Feb 11, 2015 21:59:40
So are NPC Arks meant to scale with the PC's own DEV levels, or are they meant to remain at same level of progress throughout the game?
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TomasFriaLigan said Feb 11, 2015 23:48:32
@BryanGustafson: Hm, there is no uniform answer to that - some Arks are very primitive, others have developed quickly. In the game, visiting other Arks is a cool way for the PCs to experience "what could have been" - such as the Other Ark special zone sector.
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BryanGustafson said Feb 24, 2015 02:04:45
So what format (i.e zone compendium or major supplement) are you going to be using for the M:Y0 "outer space" expansion? And is space travel going to be based on "real" astrophysics or is it meant to be more cinematic in scope (like a space opera, for example).
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TomasFriaLigan said Feb 24, 2015 08:50:40
@BryanGustafson: We have no hard decision on that yet, but we are considering it a major supplement. It's some way off though, as the expansions for animal mutants, robots and humans will come first. :)
The space expansion - the working title is "Mutant: Ad Astra" will be on the hard SF side of things. No warp drives! The game will stay in our solar system and be set on moon bases, the moons of Jupiter, etc.
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DerekHand said Mar 02, 2015 08:58:17
Just got the PDF and I'm loving what I'm reading, but I have a question.

What does the DEV Requirement for Artifacts mean? Does it mean that artifact can't be found until then? Because if so I'm not sure that makes sense. Or is it that until the Ark reaches that DEV the item won't give them the bonus? Or is it a third option?
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DerekHand said Mar 04, 2015 14:25:14
Nevermind, I had a brain fart and realized that's the level at which the item can be available regularly for trade within the Ark. It was explained in an earlier section.
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BryanGustafson said Mar 10, 2015 20:20:44
So the Swedish mutants have the ability to regenerate, amongst other additional mutations in the rules update that accompanies the beast mutant supplement. Will these additional mutations be added to the main book after the beast mutants book is released, or will they be added into the 1st zone compendium in April?
[Last edited Mar 10, 2015 20:21:36]
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TomasFriaLigan said Mar 16, 2015 14:02:16
@DerekHand: Yes, the DEV requirement for an artifact tells you when the artifact is readily understood by everyone in the Ark (meaning the PCs don't need to make Comprehend rolls to be able to use it). Such objects could even be manufactured by the People, given the right tools and raw materials. Sorry for the slow reply!

@BryanGustafson: Good question! Yes, the updated Swedish version of the game soon to be released does include five new mutations. Pretty much everything else in the this version was already introduced in the core Year Zero book (such as new projects, new artifacts, critical injuries etc) so you English-speakers got it first! :)
Regarding the mutations - adding them to Zone Compendium is not a bad idea - we'll see what we can do!
[Last edited Mar 16, 2015 14:05:48]
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gtimms said Mar 31, 2015 19:15:25
For the weapon lists on page 86-87, what does the comment 'Jury Rigged' mean? Thanks!
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DerekHand said Mar 31, 2015 20:01:26
From what I can tell any weapon marked "Jury-Rigged" is both readily available for Barter within the Ark(Though I'm curious why that note is left off the Gear & Services chart at the back of the book), and can be created by a Gearhead using the Jury-Rig skill(Though such items generally work only once). It also means for Firearms they only hold a single bullet at a time, so you have to spend a maneuver to reload.

If there are any other meanings when relating to weapons they are not listed in the book.
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gtimms said Apr 03, 2015 03:19:26
Great, thanks Derek!
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gtimms said Apr 07, 2015 19:24:52
So Mutant Year Zero is an incredible game, I think my favorite game in quite a while, and a really enjoyable read. The game system is a wonderful combination of crunch and economy of means. And the hardcover book is drop dead gorgeous. I really like rule books whose art direction is the single vision of one artist, in this case Reine Rosenberg's Mignola inspired illustrations - beautiful stuff. Ok, I'll stop gushing now :)

One thing that I have a question about is a possible plot hole(?) in the background narrative - the metaplot in chapter 16. How was one scientist, the Elder of the player's Ark, Dr. Sebedius, able to raise and protect a community of ~200 mutant 3-4 year olds? I have one child and she is a handful. I can't imagine trying to raise a community of 200 children with super powered mutations in a grim, post-apocalyptic world! Am I missing something? Are the other Arks also products of single rogue scientists?

Thanks!
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