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Modiphius > Mutant: Year Zero (Free League Publishing)

Questions for the designers

posted Jan 15, 2015 12:49:02 by ChrisBirch
If you have questions about the rules or forthcoming products please post them here
Founder & Publisher
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190 replies
roastinjones said Jan 19, 2015 20:07:51
No worries Bryan, sorry I couldn't help
Jason Durall said Feb 02, 2015 09:02:27
What font is used for the dice symbols? I'm running the game this weekend and put together a cheat-sheet for the rules, but can't find any font that contains the explosion symbol.

BryanGustafson said Feb 03, 2015 02:13:54
@roastinjones i guess I'll try the .png and see if it works, it's worth a try at least.
roastinjones said Feb 03, 2015 14:30:40
Bryan - if you could PM me your email address, I'll get the PNG file over to you. Cheers
roastinjones said Feb 03, 2015 14:34:29
Ahh, jut noticed there's no PM :)

I'll try attaching the file to this post...
BryanGustafson said Feb 04, 2015 02:15:07
So is there going to be a zone compendium detailing more "traditional" mental mutations like telekinesis and ESP or are mental mutations meant to be more subtle in the setting?
TomasFriaLigan said Feb 05, 2015 13:49:09
@jasondurall: The Explosion symbol is not from a font I'm afraid, it's an image. I've tried to upload it here. Does that work?
TomasFriaLigan said Feb 05, 2015 13:51:40
@BryanGustafson: More pshychic mutations is certainly something that we have discussed for future expansions. So stay tuned. :)
ArctoPicto said Feb 05, 2015 15:54:12
A useful tool for mapping your zone. What would look like your hometown with 9 or 13 m fleets more :,-101.6015&z=13&m=7
Jason Durall said Feb 08, 2015 09:31:43
Another newbie question! I ran my first session last night, and the players racked up an absurd number of Mutation Points by the game's end. Two of them had 10 points banked, and another two had at least three.

We went through the water purifier scenario in the book, and the Trash Hawk proved zero match for the mutants, being dispatched in a single round with a judicious use of Acid Spit, Pyrokinesis, and Pathokinesis. In this case, the "big combat" was a case of the creature missing its attack, then being immediately petrified with fear/doubt, burnt with acid, and then set on fire with 6 MP. It spiraled to the ground and died in a flaming heap.

Players asked if it was a bad thing to get so many Mutation Points, and I could not find any answer.
Jason Durall said Feb 08, 2015 13:12:47
And as an aside, it would be cool to see a GM screen for this game, if that's at all possible.
TomasFriaLigan said Feb 08, 2015 19:12:01
@jasondurall: Mutations are powerful! As your players seem to have proven. :) However, it does sound like they acquired Mutations Points unusually quickly. In order to get MP you need to push a roll and suffer trauma in the same amount, which usually makes getting MP a very painful process. How did your players acquire so many MP so quickly without breaking themselves in the process?

Also - IF your players finish of a monster by burning all of their Mutation Points - that's the moment to hit them with a new threat...

A GM Screen is something that we're considering very actively! Stay tuned for news.
[Last edited Feb 08, 2015 19:15:31]
Nicholas Simpson said Feb 09, 2015 05:57:38
Not a question, but a just want to say that this is probably one of the most well-designed rpgs I've ever seen. I love how the game starts out with a very set theme it wants to follow, and then tailors the game system to enhance and work with that theme at every level. I love how the rules explicitly force players to be constantly considering ALL of their resources, including social ones. I love how skills are handled, and how conflicts are handled. This is just a really cool game and is one of the best I've ever read. Thanks for making it!
Jason Durall said Feb 09, 2015 10:55:49
Tomas - I see what the problem was! I wasn't giving them Trauma per Mutation Point when pushing a roll.

They've asked for another session... even pulled out smartphones and calendar apps checking schedules when I was trying to wrap up the first session, so that was gratifying. I'll have to remind them about the MP/Trauma aspect, so maybe they won't be so powerful next time.

For a slight background question... they were all of them sort of confused about the aspect of being in an Ark with an established Elder, Dawn Vault, and several bosses, yet having all of its Development Levels so low. I hand-waved it away saying that things had been better, but there'd been conflict on the Ark. There used to be only one Boss, and everything was fine, but then his lieutenants killed him, and things broke down. The Elder retreated into fearful insanity, and since then it's been a few years with the situation degenerating slowly (to explain the low Development Levels).

Anyway, despite the rules hiccup (which is a GM hiccup), everything was pretty fun, and we're likely to continue in a few weeks once schedules align.
LeeSwift said Feb 10, 2015 22:16:23
Hey guys,

I'm reading my way through the rules and just loving it. However, I've got a question. the rules say if you're broken you can't perform any action.... so that means you can't flee the battle. Am I right?
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