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Modiphius > Mutant: Year Zero (Free League Publishing)
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Questions for the designers

posted Jan 15, 2015 12:49:02 by ChrisBirch
If you have questions about the rules or forthcoming products please post them here
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190 replies
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MonsterZero said Nov 08, 2016 11:57:15
They also changed the initiative bonus of Enhanced Reflexes in 2nd edition. It's now on par with combat veteran.
As for Enhanced Reflexes being over powered, consider this : All the mutations are potentially quite powerful. On a bad day, players can be faced against some rather staggering odds. Mutations are their ace up their sleeve. Mutation points and the cap on them keep the players from going superman all over the place. Now, is Enhanced Reflexes too powerful compared to other mutations? That depends on the situation and what you consider powerful. Is it more powerful than a mutation that can auto-hit, no save, auto-damage an enemy? Is it more powerful than planting a memory or thought into someone's head? Or getting right back up after being broken by damage? Mutations give the players a little bit of flash in an otherwise dark and deadly world.
"And what rough beast,
It's hour come round at last,
Slouches towards Bethlehem to be born? "
W.B.Y.
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FrancisPlamondon said Nov 27, 2016 22:09:32
Hi, we just started a game and I play a dog handler, and my question is about using my dog to Fight. being squishy, I try to avoid being in Melee range when possible, so the question is how far can I send I my dog out to take down someone? How fast does he move? If it takes him a while to reach my target, do I lose my maneuver an action or can I use one or both (for example by taking shots with my scrap rifle)?
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Fenhorn said Nov 27, 2016 23:43:55
It only cost you an action to command the dog to attack, the dog will continue to attack until its target is down or you stop it. If you stop it (a maneuver), my take is that it will go back to you. It will probably go back to you if its target is down as well.

So in the beginning of a combat, you can command the dog to attack someone. The dog will move (at the same rate, with the same rule as anyone else) and attack. This can of course take more than one round and you can of course do whatever you want (attack with your scrap rilfe for example).

And just as a reminder, if the dog dies, you don't lose the dog specific talent, your next dog will get the same talent.
War, war never changes
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MonsterZero said Nov 29, 2016 13:52:37
Nothing in the book for an attack range for Sic a Dog. Short range seems to be the most reasonable, since long range is listed as "a few hundred yards".
"And what rough beast,
It's hour come round at last,
Slouches towards Bethlehem to be born? "
W.B.Y.
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FrancisPlamondon said Dec 02, 2016 03:41:48
Thanks for replies.

Also, I was wondering, can a Dog Handler have more than one dog?Because a single dog is nice, but it pales a bit next to a Boss who gets 2-3 NPCs with him per level of Command (which include a Dog Handler!). Can you get a better dog than the basic Str4/Agi6 one (for example by rolling stunts on your Sic a Dog when looking for a new one)?

I'm also trying to figure out if non-gearheads can actually craft stuff. It probably doesn't take a genius to sharpen a piece of metal, tie it to a stick and call it a scrap spear. And I doubt the Gear heads are going to be doing all the sewing and mending of the Ark. Anyone has any idea how someone would go about doing basic/primitive things (ie scrap spear, shanking knife, skinning that beast you just killed, etc)? Anything remotely advanced (armor, rot suit, firearms, binoculars, vehicles, etc.) obviously requires a Gearhead, but it feels like them being the sole people able to duct tape things together is a bit restrictive
[Last edited Dec 02, 2016 03:42:43]
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MonsterZero said Dec 06, 2016 14:59:17
A couple pages back on this thread, someone came up with a dog kennel for an Ark project. They were trying to hash out what kind of bonuses it would provide. I suggested a new talent called Pack Master, in which every time a dog handler takes the talent, they can take on another dog. Max number of dogs equal to dog handlers primary stat. Maybe something to run by your GM. Hey, new talent idea: Master Breeder. Works with a dog kennel. Whenever you take on a new dog, you assign the dogs attributes.
"And what rough beast,
It's hour come round at last,
Slouches towards Bethlehem to be born? "
W.B.Y.
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MonsterZero said Dec 07, 2016 16:47:56
Had some thoughts regarding balance with the Dog Handler(DH) getting more dogs. When compared to the Boss and the npc's they control, there is a certain amount of risk involved for the Boss in maintaining loyalty. The DH and their dog have no such problem. To compensate, anytime a DH's dog dies, they take a point of empathy damage. To someone with a single dog, this isn't a huge risk(though still very sad). But, to a DH with a pack of 3-4 dogs, losing all their dogs in combat could break them.
"And what rough beast,
It's hour come round at last,
Slouches towards Bethlehem to be born? "
W.B.Y.
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McBeth said Feb 21, 2017 07:18:53
Hi, I have some questions about the background story for the threats " The Wanderers". In my gaming group, I have just introduced these human in my campaign and, of course, my players didn't trust them at all. So, they will surely want to know more about them. Like where they came from and how they managed to survived. In the core book, it is just said that they came from a mountain far at the east, which I'm ok with this....but It is obvious that they're hiding something. I know that an expansion about human is supposed to be released but can you just give me a little more informations or clues about them just to be able to give some answer if my players want to "talk" with them ?
Thanks.
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SteveHanson said Feb 21, 2017 19:12:03
Reply from Tomas:

Good question. There will be more information about these humans in the Mutant: Elysium expansion (after Mechatron). Very briefly, they come from a huge underground city or "enclave" that was recently destroyed. These humans were once the elite of mankind (members of a few mighty families who could afford to build the enclaves) and tend to treat others as lesser beings. Not all of them of course. These humans are looking for a new place to settle. Their old home is completely destroyed.
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To his friend a man
a friend shall prove,
To him and the friend of his friend;
But never a man
shall friendship make
With one of his foeman's friends.
--Havamal
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McBeth said Feb 21, 2017 19:52:06
Thanks !! It's pretty much exactly the backstory that I have set in place for my players. I'm glad to hear that. I will for sure take a look on Mechatron and Elysium expansion too. Thanks for your great work !
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