Ok, so I sat down with a friend of mine and decided we´d create a character from scratch. Here´s how it turned out.
The creation process:
The character was a Mishima citizen of the lowest status (roll result 1: unemployed underclass with earnings 0) who lived at an orbital location, who probably was just trying to survive from day to day (equipment: survival skill and vacuum suit), when he suddenly got a brotherhood apprenticeship (2 Lifepoints to roll on table C - result: rolled 6. Talk about "from zero to hero"!!!). Ok, so he then rolled his adolescent event 5 fanatic (obsessive - weakness). Despite now being a brotherhood character the rules stated that every character needs a (non-brotherhood) primary career first. A medical careeer, as it turned out (Career event 5 - fired). After that he passed the "Mystic" Brotherhood Iconic career difficulty test (2) with 2 more Life points. After skills and talents are bought (2 "Mystic" career turns without having to roll the difficulty test again, the character is 24 years old, I think), his best skill (Mystisism) is at Expertice 2, focus 1. Two rolls on the general Career Events Table gives "Powerful enemy" and "Big promotion".
Ok, as an old v.1 Mutant Chronicles player I feel that the most fun part of the character generation process, IMO the adolescent and careeer event tables, felt a bit dull. Ok, it had two tables, one normal and one strange, which gives 35 possible results, 15 on the normal (+5 that redirects towards the strange event table) and 20 on the strange table, but it still feels as because every character needs to roll on the same career event table, 15 normal results will start to repeat itself too fast. I don´t fancy the idea of two-three players realizing that their characters has alot of similar background events. Also, it felt as if the events leaned too much towards negative effects. I am fully aware that weaknesses and enemies can generate good RP tools for the gamemaster and chronicle points generators, but it also takes away alot of the eagerness of rolling on the tables, hoping for minor boost in attributes, skills or talents. In short: IMO Too few rolls on event tables, too few results and too much negative effects.
Our mystic character still had a ridiculus earning of 1, despite his mystic career. What´s the idea behind this? In v.1 the earnings shifted depending on what career one was in, which feels like a better idea generally. Is there something in the character creation document that I´ve missed?
So, if our character would get the "Fired" event on his brotherhood careers (inquisitor, mystic, mortificator), then what? Is it possible in v.3 to be a former-brotherhood-now-unemployed-regular-citizen in v.3?
Ok, that´s our group's first impressions on character creation in MCRv.3.
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