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the good and bad things about the 'old' Mutant Cronicles

posted Jul 02, 2014 18:06:37 by Michael_Romanov
IMHO: The best about Mutant Cronicle RPG was also the worst: the chracter generation.I loved the lifepath system, but you couldn't create a Corper with therulebook, only Freelancer. The reason were the various special rules, foe example the Bauhaus Houses, Imperial Clans, Mishamas Ki aso.
I would like if the new rulebook would be so designed, that a Corper created with the rulebook could be converted with the new Corporation Sourcebooks.
The second i would like to change: no random basic stats, but a point pool (for PC and main NPC higher value; important npc meduium value; Goons low value).
"If you do something, do it right!
Do it like the best.
Do it like Bauhaus!"

Michael Romanov
Major, Order of the Wolf

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3 replies
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ChrisBirch said Jul 05, 2014 12:27:35
You have a lot of new options with the lifepath system - putting the finishing touches to the final test version today. There are no random stats - you get options on point placement to start with, then customise how you want.

We have a LOT of NPC's and creatures stats for you too :-)
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Michael_Romanov said Jul 05, 2014 13:17:52
yeah, one things about the 'old' system, was too much freedom.
For example: Do you remember the cover of the Mishima sourcebook? The Monster on this is/was called 'Mercurian Maculator', but nowhere appears hints about his abilities or skills. So in 3 different playing groups were at least 6 version: 1 early version (ether to strong or to weak) a second version (is the first to strong this one is to weak, or vice a vie) and a third one (possible adequate).
But not all NPC needs stats. the Dark Apostles are more or less indestructible. So stats ​​for them should therefore symbolize only briefly used disposable avatar.

An old D&D-saying: If something posses stats, it is capable of being killed!
[Last edited Jul 05, 2014 13:19:03]
"If you do something, do it right!
Do it like the best.
Do it like Bauhaus!"

Michael Romanov
Major, Order of the Wolf

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Nicholas Simpson said Jul 12, 2014 00:12:23
I'd add to this that I think dark symmetry points allow for greater flexibility with these unkillable creatures. Rather than giving them stats, just spend dark symmetry to have them damage someone or do something crazy and cool. For players, rather than rolling damage on attacks, just have them roll attack skills like a regular skill test that would allow them to drive the monster back or to provide covering fire or protect from damage, things like that. Maybe have a rule that every two damage dice convert to a free success or raise (I forget the exact terms) in order to show how bringing heavy weapons to bear is better than a pistol, even if it is an unkillable doom beast.
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