OPPOSED SKILL TESTS
When two or more characters are competing for success,
each character involved in the task performs a skill test.
The character who achieves the most successes wins the
opposed test. In the case of a tie, the character with the
higher expertise training in the tested skill wins.
Each natural 20 is still resolved, regardless of how many successes are generated
4. If roll 1 success
A 20 causes Complication
or 2 Dark Symmetry points.
After an attack’s damage has been calculated – based
on a weapon’s damage rating, any bonus damage, and
Momentum – ...
A Critically Injured character acts last during a combat
round, after all player characters and GM controlled
characters have acted.
A Staggered character cannot perform a Response Action
unless he spends one Chronicle point.
When a character is Impaired, his critical failure range
increases by one, from 20 to 19-20.
When a character is Impaired, his
critical failure range increases by
one, from 20 to 19-20.
wake someone who has been
Ranged weapons without the Burstfire trait lose an Ammo
Load when a critical failure is rolled. The character must spend
an action reloading before they can use the weapon again.