In lack of a dedicated combat mechanic topic (read: I am requesting one) I wasn't sure where to put this, so forgive me for opening up a new topic. Fell free to move into a more appropriate section, if nescessary.
Mutant chronicles characters are all more or less combat professionals. As such, it is fair to assume that they act accordingly. That includes target selection with firearms as well as melee weapons. Main target is in both cases center mass, expecially at longer ranges. Few people outside of hollywood movies actually aim for the head or legs of a target.
This led me to an idea of how to handle hit locations and armor in a way that allows for fast paced combat, yet retains the individual variety in armor selection and target locations:
1. Combine the "Chest" and "Stomach" areas into one category named "Torso".
2. Use the armor value of that region as your general armor value (this assumes the acting character is aiming for center mass by default)
3. Use the "Called Shot" spend from your attack spends to target any of the individual locations, using the approriate armor for that location
This way, the additional hit location roll is no longer required, while at the same time, combat hit results are far more realistic and reliable.
[Last edited Jun 29, 2013 08:52:34]